![]() The only option to get rid of them is the helis we have. Because now everytime i die to defender camping the elevators i have to walk 500m plus take a 30sec elevator to get killed again. However, the attackers spawn all the way at the sector they have just taken! WHY! let us spawn at the second tower. On that final sector, the defenders spawn right there. The already broken flow just stops there letting the defenders farm kills. Not only does it slow down my already old xbox, but it means the attackers cannot get to the final sector. this wouldnt be a problem, but the enemy always takes the second skyscraper, and if they eventually fall back it just means 32 players on the other one. ![]() However like the first one there is only 1 way up: 2 sets of elevators. The other way up is by the adjacent skyscraper, then take ziplines accross. There are 2 different ones on the single skyscraper. However, it pops up directly into the enemys sight-lines, meaning you get killed immediatly. There is only 2 ways to get up: the elevators underneath the skyscraper which takes you up to the sector itself. This is a horrible game design decision as the attacking team can rarely take this final sector. ![]() Ive tried to annotate this picture to illustrate where it is, but anyone who has played the map more than once should know which one im talking about. I am on an old gen xbox one s, and every time i get into breakthrough on kaleidoscope, the attacking team always takes the first sectors (in my experience), which leads to the final sector. Ive played 3 games of breakthrough on Kaleidoscope, mainly because conquest doesn't flow nicely. TLDR: Breakthrough on Kaleidoscope is unfair because of spawns in the final sector on old gen and should be redesigned
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